I'm not a very successful game developer yet. Since I started in May/June 2011, I've created six games. Of those, I feel three of them have merit. Those would be:
- EscapeOut
(a breakout clone with a twist that I'd rather not spoil; just play it and you'll get it eventually)
- A Game For Ana
(made for my wife for Valentine's Day; a super basic platformer with heart)
- Apocalypse Later
(made at the Toronto Game Jam, and the only game I've ever made with a team; a point 'n click adventure of dispocalyptic proportions)
The others are okay, but I feel they expose my failures more than my successes. These three really mean something to me. Recently, two of these games passed milestones; I host them on Newgrounds, you see. As of now, both A Game For Ana and Apocalypse Later have over 10,000 views each. "Views" are an admittedly nebulous statistic: they just mean the game's page was loaded by a browser. Still, 10,000 each... I mean, wow. A Game For Ana got a boost back in April because it was, without my knowledge, briefly featured on the Newgrounds front-page. Apocalypse Later wasn't out by then, so it had to claw its way up without any more exposure than Twitter and random Newgrounds user stumbling.
As an interesting sidenote, none of these games are monetized. Not even with preroll ads; I haven't made a red cent from my games to date. In October, this will change.
//cue Mortal Kombat theme