A lack of audio really hurts this game; sound cues could go a long way to making these puzzles less obtuse. As it is, it's a fairly mediocre escape the room game.
A lack of audio really hurts this game; sound cues could go a long way to making these puzzles less obtuse. As it is, it's a fairly mediocre escape the room game.
Game developer currently working with Actionscript, Flixel, and Unity. Making terrible games now so that I can make great games later.
Male
independent game dev
Toronto, Ontario
Joined on 3/24/12